Things have changed an astronomical amount since that point. I played a significant portion of the game right when it launched in Game Preview on Xbox One. How I respond actually depends on when you last played it. What specifically has changed since the Xbox Game Preview version of the game? As he goes along he discovers that, my god, everything in the city is far worse than he thought, because he no longer sees things with those rose-tinted glasses. I want to break out and find out what happened and I want to leave.” And the story with Arthur is about him remembering his brother and how they used to relate to each other. Sam Abbott: The story is really Arthur wakes up from being involved with the Joy denial society for so very long because he sees a picture of his brother and is forced to confront his memories and he’s basically gotten to his breaking point where he says, “Well, you know I am not going to forget. You’re playing as Arthur who seems to be seeking his older brother, and he is not supposed to be in Wellington Wells, from what I gathered from the demo. Game Informer: What is the story of We Happy Few now that is has undergone such big changes. We spoke with producer Sam Abbott about how and why the game has changed so much during its development and why procedurally-generated levels are still an asset to the We Happy Few Experience. Developer Compulsion Games listened closely to every bit of feedback it received and expanded its studio significantly in order to bring the game closer to the narrative-focused game many thought it was going to be, based on its early trailers. The current version of We Happy Few is a much different game than the one that released in early access back in 2016.
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